using System;
using NaughtyAttributes;
using UnityEditor;
using UnityEngine;

namespace Gj
{
    public class TestWindow: EditorWindow
    {

        TestWindow()
        {
            titleContent = new GUIContent("测试数据面板");
        }

        [MenuItem("Gj/测试面板数据")]
        static void CreateTestWindows()
        {
            GetWindow(typeof(TestWindow));
        }

        private void OnGUI()
        {
            if (GUILayout.Button("保存"))
            {
                
            }
        }
    }
}